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C4D教程:阿诺德渲染器 SolidAngle Arnold 插件案例讲解教程
1.Introduction
2.ProjectFiles
3.where_is_arnold
4.where_is_arnold
5.layout
6.sampling_and_camera_samples
7.diffuse_samples
8.glossy_samples
9.refraction_sampes
10.refraction_sampes
11.glossy_and_reflection_ray_depth
12.refraction_transparency_raydepth
13.area_light
14.arealight_shapes
15.spotlight
16.distantlight
17.pointlight
18.meshlight
19.photometric_light
20.light_filters
21.physical_sky
22.image-based_lighting
23.volume_scattering
24.fog
25.standard_shader
26.bump_and_normal_mapping
27.subdivision_and_displacment_mapping
28.skin_shader
29.hair_shader
30.ray_switch_shader
31.ao_shader
32.wireframe_shder
33.utility_shader
34.flat_lambert_twosidedd_shader
35.shadow_matte_shader
36.layer_color
37.color_nodes
38.conversion_math_shadingstates_nodes
39.userdata_nodes
40.utility_nodes
41.camera
42.depth_of_field
43.motion_blur
44.camera_types
45.arnold_driver
46.aovs
47.custom_aovs_and_object_mask
48.render_settings
49.texturesettings_and_txmanager
50.arrnold_parameters_tag
51.arnold_procedural
52.particles
53.arnold_volume
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Introduction